The quiet case for open-ended play
Every few months, a toy comes back to us for repair. Sometimes it's a cracked block, sometimes a loose peg, occasionally something more serious. We log every repair. After twenty years, that log tells a story.
What actually breaks
The honest answer: almost nothing, if the toy was made well to begin with. The repairs we see most often are surface wear — a finish that has dried out, a corner that caught something hard. Structural failures are rare.
- Finish wear: the most common. Beeswax dries out over years of play. A ten-minute re-oiling at home fixes it.
- Loose joints: usually caused by leaving a toy in a wet environment. Rare with our designs.
- Cracks: almost always in the end grain of a poorly chosen piece of wood. We reject those at the workshop.
"The toys that come back most are the ones played with hardest. That's not a flaw. That's the point."
— Martha Ellwood, founder
What plastic never had to prove
Plastic toys don't need repair promises because no one expects them to last. When a plastic toy breaks, it goes in the bin. That's by design — it's what makes the economics work.
Wood is different. A well-made wooden toy is expected to outlast its first owner. Our repair data confirms this: the average Lil Woods toy we repair is six years old. The oldest we've seen was made in 2009.
What this means for how we make things
Knowing that a toy might come back to us in fifteen years changes how we think about design. Joints need to be repairable. Finishes need to be renewable. And every toy needs a name — so we know what wood it is when it arrives, and we can match it exactly.
- 1.Only FSC-certified wood from named, traceable sources.
- 2.Natural beeswax oil finish — renewable at home, replaceable in the workshop.
- 3.Mortise-and-tenon joints where possible. No glue-only construction.
- 4.Every product logged with batch and material record.
If you have a Lil Woods toy that needs attention, email hello@lilwoods.co.uk. We'll send a prepaid label. There's no time limit on the repair promise — ever.